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OSIRIS : The Game - Technical Review

This post showcases my contributions to OSIRIS, a game developed by ANTYK Studio as a one-year school project. I took on multiple roles, including Rigger, Developer, and primarily Technical Artist.

During this project, I had the opportunity to explore Blueprint development, game optimization, and shader creation.
First, I’ll show some pictures and gameplay from the game, followed by a breakdown of my personal contributions to the project.

Pitch : A man wakes up after a long unconscious state on the planet Osiris. The complex where he was staying has been devastated by an epidemic, making the area hostile. His only goal: survive.

OSIRIS Gameplay